More than 15 years of experience in video game production,
particularly in UV modeling and asset texture. I evolved within
several competent teams as a level texture artist,
level modeler artist, lighting artist, props modeler for level,
weapon and vehicle artist.
I’ve mostly specialised as vehicle, weapon and hard surface but open
to work on environment props.
I have worked on several gaming platforms over the years;
Wii, PS2, PS3, PS4, PS5, PC which allowed me to learn and develop
under several game engin.
I participated in the development of several games as well as a few internal
prototypes.
Available to work in teams or on on-demand assets remotely with different art styles. I can produce 3D product designs; modeling, textures, rendering and animation (turn around)
Please feel free to contact me if you have any questions.
Resume and reference letter on demand